The Intel Amazing Experience Tunnel debuted at the 2015 Consumer Electronics Show (CES) in Las Vegas, NV in January 2015. The 110ft 84 55" screen experience leveraged 84 of Intel's new RealSense 3D cameras to deliver a magical experience turning anyone in front of the experience into either a coloful sand-person, icy snow-person, or a space nebula.
Patten Studio - Technical Design, Software Development, Graphics, Mechanical CAD, and Installation
Milk Studios’ LEGS Media – Intel CES Lead Design Firm
Kirby McClure / Radical Friend – Art Direction Taylor Group – Booth Fabrication, Installation Dorian Orange – 3D Design
Role: Developer and Interaction Designer The experience was powered by 28 computers running an entirely custom software, built with Cinder, that handled the network communications between capturing and rendering computers and the rendering framework. At Patten Studio, My role on the project was to run R&D by integrating the camera SDK and building the foundations for the software, designing the interactions, and implementing the visual desings. My creations were also used in the Intel keynote performance preceeding CEO Brian Krzanich's address, featuring 8 dancers and a cellist performing with a 3 camera system and projection mapped visuals. More Info
CES - Jan 2015
Las Vegas, NV